![]() Other then that the game can be quite fun. Other then that everything else plays pretty much fine. Its extremely unfair and the lack of checkpoints made this more painful. Updates have improved allot of these but still countless times you get jammed into an object making robots pile on you and killing you. ![]() I just didn't like how every car I drove was an exact replica. Or put them in places where they stand out more like in the middle of the road and then other cars more on the side of the road. I know the devs wanted cars to stand out to the player so you knew which ones were drivable but they could have just made all the cars that you couldn't drive a bit more run down and then have the drivable ones look a bit more polished and maintained. I know some games don't need a sprint but this game I can't see what difference it would make to the combat implementing it. Its an open world and sprint is basically a must in such a large environment. Why not have the new versions at different points in the game? Every door has a mini game lock on it which yh is cool if its to unlock a new area but when its just a shortcut door it doesn't really make sense. So you come across a new puzzle, repeat it 2 or 4 times in different ways and never see it again. But they also always add the same puzzles 1 after the other instead of spacing them out the game. Puzzles in this game felt highly repetitive. How are you supposed to target multiple fast moving enemies which take quite a few shots to kill and they all charge at you dealing extreme damage? But you destroy them just to be repaired again? This is why games make fast, high damage enemies weaker. ![]() They are fast moving and normally spawn in packs. These could really be balanced better with the countless repair bots in mind. During the game you'll see red robots start to appear after you reach them on a story mission (Don't wanna say to much but you'll know the one) and it deals extreme melee damage. But the game doesn't tell you what all the symbols mean when scanning and how effective cartridge's can be on certain enemies. For ages I thought enemies were sponging bullets, turns out the cartridges are your best friend for certain enemies. The game doesn't teach you enough about weaknesses and status effects. Why can't you switch off the repair bot vending machines? This would atleast balance them. It just makes you not want to bother engaging any enemies because you know there was be endless repair bots bringing them all back and youll waste your limited supplies killing them for no reason. Basically you get never ending repair bots coming in. When I killed them you could see another pack coming in the distance. I love the idea of having bots come recycle their friends but in some areas they would just come swarming in sometimes over 5 at a time. There is only auto saving on missions and the open world requires you to access a save station! Why not have a save point as you enter built up areas and then once you complete the "activity" or loot the sought after object it then saves again? Another issue which drove me mad was the amount of repair bots. You can spend ages killing robots and looting areas just to die and loose everything. This game lacks them in the open world areas. This can work in missions, take souls games for example they had little bon fires. For starters the game really lacks save points.
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